The Depiction of Violence in the Media and its Effects on Youth
Gunfights, bombs, professional wrestling, and car chases mare all depicted on television and in video games on a day-to-day basis. Most video games involve fighting an opponent of some kind and arcade games often have you shoot the “bad guys”. These are all games geared to towards adolescents and pre-adolescents who are quite impressionable. The link between violence in media, games and music and both short term and long-term increases in aggression is indisputable. (Anderson 1).
Media violence can lead to actual violence due to the aggressive scripts it primes and the arousal it causes (Anderson 1). Short term aggression happens while the priming is occurring; long term aggression is caused when the aggressive scripts are the most easily available. Desensitization also plays a part in long term aggression. Desensitization occurs when a person stops having the normal negative emotional responses to violence usually due to having seen it many times (Anderson 1). Long term aggression is characterized by actions such as spousal abuse and constant verbal aggression and threats. There is little known on how media violence affects the violent crimes of rape and homicide because they are so rare.
Children learn by imitation: of their parents, teachers, friends, and the media they are exposed to. In a study in Finland children were shown either a violent or a non-violent film. The observers, who didn’t know which children, had viewed which video watched them play together and rated their violence level in play. The children who watched the violent film were far more likely to physically assault (hit, kick) another child then the children who had not been shown the film. (Anderson 5). A similar study was done with slightly older boys. Half of the boys watched a violent film and half didn’t. Then they played a hockey game and double blind observers counted the number of physical assaults (hitting, shoving, kneeing, tripping) each child performed. The children who watched the violent movie were more likely to be aggressive and to physically assault the other team than those who hadn’t seen the film, especially when a trigger from the movie (a walkie-talkie) was carried by the referee. (Anderson 5) These studies show that children are indeed influenced by violent media and it can lead to physical aggression in their day-to-day lives without them even knowing it. Considering the amount of violence on television and in video games these days this is very troubling.
Media violence can lead to aggression which can lead to conflict and conflict can lead to war. If two leaders are both aggressive people who don’t want to back down and want to fight then there will be a war. While the reasons behind war are usually politics, religion, and predisposition the leaders may be more aggressive, and therefore more likely to go to war, if they were exposed to media violence as children. The relation of media to violence and aggression is large and even for the more violent forms of assault the findings are as statistically significant as those linking aspirin to preventing heart attacks. (Anderson 1)
In order to save a life we need to stop showing our children that violence is okay. We need to stop turning a blind eye to violence in the media especially in children’s games, movies, and television shows. If this callous view of hurt and death that is so often portrayed by them were erased then there would be less desensitization and aggressive scripts would not be as accessible. This would cause the levels of violence in the real world to go down. Aggression and violence lead to conflicts in which people die. Reducing violence helps reduce conflict and death.
Works Cited
Craig A. Anderson, Leonard Berkowitz, Edward Donnerstein, L. Rowell Huesmann, James D. Johnson, Daniel Linz, Neil M. Malamuth, and Ellen Wartella. The Influence of Media Violence on Youth. American Psychological Society. December 2003.
Showing posts with label violence. Show all posts
Showing posts with label violence. Show all posts
Tuesday, October 20, 2009
Tuesday, September 8, 2009
War as a Sterotyped Action
War as a stereotyped action
The "stereotyped action" is an action that is repeated multiple times by a person in order to fulfill some form of inner need or desire. It is seen many times in cases of obsessive compulsive disorder (OCD) and other mental illnesses. The action is preformed either unknowingly by the person or under full conscious direction in order to gain some form of mental or physical reward, although that reward is never achieved. Consequently, the act of doing something repeatedly and expecting a purely different result is accepted by many psychologists as insanity. Throughout human history a single stereotyped action has defined and shaped human existence. War.
Over and over again humanity has fought in countless wars. From the first inter-tribe wars our ancestors fought, to the modern "total war" mentality and large scale conflicts that engulf entire countries in battle. From news coverage, documentaries, and firsthand accounts, people have grown knowledgeable about the true horrors of war and the wreckage it leaves behind. War is often described as a tragedy, a horrific display of mankind's brutality, or a dark stain in the course of human history. So why is it that this action is repeated multiple times in multiple places across the globe? The consequences of war are well known and many people detest the idea of so much guaranteed loss for so little possible gain. Simple compromise may have avoided many of these altercations. Why do people always expect a different outcome when engaging war? The simple answer is insanity.
If it is so hard to believe that humanity as a whole can be insane, then look at smaller cases of the stereotyped action in people. Nail biting affects millions of people across the world; a person constantly whittles down their nail until it is to a point where the person feels mentally stable again. Although nail biting is a small illness, it still shows that one small mental trait can be shared by millions upon millions of people, even though there may be no contact between the individuals. War is only a larger scale nail biting phenomenon. It is an action which humans repeat, always expecting some form of liberation, justice, or wealth.
In the end it is always the same however. People will have asked why a war ever happened, land is made uninhabitable, and, as of less than 200 years ago, mental illnesses such as shell-shock become a soldier's standard (http://www.firstworldwar.com/atoz/shellshock.htm). If people know what is going to happen because of war and know the price of fighting possibly outweighing the rewards, why does it even occur at all? Why is this stereotyped action taking over rational human thought? The simple answer is, insanity.
References:
~Hart, Bernard. The Psychology of Insanity. Toronto, Canada: The Macmillan Co., 1916.
~Web M.D, "Nail-Biting - Topic Overview". Healthwise. 9/26/2009.
~http://www.firstworldwar.com/atoz/shellshock.htm
The "stereotyped action" is an action that is repeated multiple times by a person in order to fulfill some form of inner need or desire. It is seen many times in cases of obsessive compulsive disorder (OCD) and other mental illnesses. The action is preformed either unknowingly by the person or under full conscious direction in order to gain some form of mental or physical reward, although that reward is never achieved. Consequently, the act of doing something repeatedly and expecting a purely different result is accepted by many psychologists as insanity. Throughout human history a single stereotyped action has defined and shaped human existence. War.
Over and over again humanity has fought in countless wars. From the first inter-tribe wars our ancestors fought, to the modern "total war" mentality and large scale conflicts that engulf entire countries in battle. From news coverage, documentaries, and firsthand accounts, people have grown knowledgeable about the true horrors of war and the wreckage it leaves behind. War is often described as a tragedy, a horrific display of mankind's brutality, or a dark stain in the course of human history. So why is it that this action is repeated multiple times in multiple places across the globe? The consequences of war are well known and many people detest the idea of so much guaranteed loss for so little possible gain. Simple compromise may have avoided many of these altercations. Why do people always expect a different outcome when engaging war? The simple answer is insanity.
If it is so hard to believe that humanity as a whole can be insane, then look at smaller cases of the stereotyped action in people. Nail biting affects millions of people across the world; a person constantly whittles down their nail until it is to a point where the person feels mentally stable again. Although nail biting is a small illness, it still shows that one small mental trait can be shared by millions upon millions of people, even though there may be no contact between the individuals. War is only a larger scale nail biting phenomenon. It is an action which humans repeat, always expecting some form of liberation, justice, or wealth.
In the end it is always the same however. People will have asked why a war ever happened, land is made uninhabitable, and, as of less than 200 years ago, mental illnesses such as shell-shock become a soldier's standard (http://www.firstworldwar.com/atoz/shellshock.htm). If people know what is going to happen because of war and know the price of fighting possibly outweighing the rewards, why does it even occur at all? Why is this stereotyped action taking over rational human thought? The simple answer is, insanity.
References:
~Hart, Bernard. The Psychology of Insanity. Toronto, Canada: The Macmillan Co., 1916.
~Web M.D, "Nail-Biting - Topic Overview". Healthwise. 9/26/2009
~http://www.firstworldwar.com/atoz/shellshock.htm
Labels:
aggression,
Bobby Moulder,
media,
revolution,
violence,
youth
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